I am an independent developer and designer with an engineering background and a passion for designing unique and engaging games. I am highly self-motivated and enjoy learning and teaching myself new technologies in my spare time.
- Unity 5
- Ruby, Ruby on Rails
- HTML5, CSS3
- Unreal Game Engine, Blender Game Engine
- Puzzlescript Game Engine, Love2D Game Engine
- Heroku, Digital Ocean, Nginx
- Google Sketchup
Taught linear algebra, introductory math, and AI programming at George Brown College.
Drew upon my experience in the industry to relate the course material back to real world applications using examples in Unity and online graphing software (Desmos.com).
Designed, built, and shipped three mobile games in the casual and puzzle genre on Android and iOS.
Implemented a new monetization strategy for existing games, doubling ad and IAP revenue.
Functioned as a jack-of-all-trades in a small dev team at a Y-Combinator startup.
Collaborated closely with the design team to develop mobile-optimized Angular front-end following industry standards and best-practices.
Implemented a RESTful API.